This is a game based on War — a card game played with a standard 52-card deck — with the goal of winning more cards than your opponent. The standard rules of war apply to Fraction Wars:
At least 2 players
The deck is shuffled and blindly divided evenly between players
Players hold their cards upside down and on a count of 3 flip over a card
Whoever has more of their card shaded in wins
If there is a tie, 3 cards are laid upside-down and the 4th flipped over. Whoever has more of the 4th card shaded in wins.
The player who has won more cards at the end wins the game
The beauty of this game is threefold:
While it is possible to determine exactly what fraction of each card is shaded in, it is also possible to use benchmarks. 1/2, 1/4, 1/6, and 1/8. Does my card have more than 1/2? Less than 1/2? More than 1/4? Less than 1/4?
Players become familiar with what different parts of a whole could look like. 1/2, 1/4, 1/6 etc. can look many different ways. This builds a more flexible understanding of fracturing a whole.
This deck of fraction cards can be used for a myriad other games, the rules for which will be posted here in the next few weeks.
August 2, 2019 Update: Hello all! Fraction Wars is now a well-curated deck of cards, games, and discussion starters available in PDF format by emailing me through the “contact” section. The deck is the result of lots of time, thought, and love, and I hope to launch a hard-copy version of the game on Kickstarter before the end of August. Thank you for your support!